![]() I understand some ppl have been porting dlc from original fallout 4 with limited success.īut I'm avoiding that til there's full support of DLC. ![]() So I searched for a vegetation mod that didn't list "DLC Required". I also tend to not install mods that require the DLC.Įxample: IDK if "Overgrowth" mod works, since it needs far harbour for whatever reason. Then refer to the mod's rar/zip file and remove that from your fallout data folder and ur mod texts. Then once you get a hunch which mod u think is crashing ur game. Installing mods in groups at a time and then running fallout to c if it even launches tends to narrow which mods work and which ones don't. I found very few that didn't work so well. I suggest installing mods day by day or in groups at a a time. There are hit and miss ones that will not work in vr tho. The majority of mods work from the original fallout. Nope, my guess would be within the month though, or at the very least they will add "VR compatible" category to the already existing FO4 mod section. Going to try this later tonight, but there is zero reasons why texture mods should not work. ![]() Pipboy light change to headlamp - post 75 Old list of working mods before I stopped updating it.įO4 NPCs Travel - No DLC version - post 16 Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul) lines up wrong - post 92. The exeception to this is mods that specifically result in increasing VR framerates as this tends to be priority number 1 in VR. It is very clear at this point that the vast majority of mods do work in FO4VR and so knowing what doesn't will be both easier to manage and more valuable information. Originally posted by Droolguy:After significant contribution from the community I am changing this list to what will not work, or only partially works. Immersive Respawns - Items Don't Restock But NPCs Still Repopulate Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul) - post 92. (Game crashes when you try to change the scopes at the workbench) - post 161.Ĭonfigurable New Dialog (Dialog lines get cut off) - post 55. Tactical Weapon Mods (Flashlights do not work) - post 153, 154, 155. > DLC Automatron (Some people crash when using robot workbench) - post 31, 41 > DLC Far Harbor (missing textures) - post 6. All of the texture mods should work, some of them are script mods though which is anyones guess. There is also a section for performance improving mods on Nexus, which should directly translate to VR. After significant contribution from the community I am changing this list to what will not work, or only partially works.
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